The following text is somewhat like the long version of a lightning talk I gave at the most excellent Eurucamp. As I used a lot of animated GIFs in Keynote, it’s kinda hard for me to publish a working version of this presentation in any form. So this article must do.
In her keynote at Eurucamp, Joanne talked about awe and how to combine coding with our passions.
For me, one of the ways to get that extra kick is dabble in game programming. I’m bad at it, though. The reason is, I guess that I always lose myself in complexity and then all the fun and awe is lost. This is partly because I tend to over-complect both my thinking and my creations, but also partly because most tools do not keep you from doing that.
A few weeks ago, around the time the amazing SoCoded happened, I stumbled over a thing called Pico-8. It is a so-called fantasy console, a sort of virtual machine or emulator of an imaginary console from the 80’s, designed and built by Joseph “zep” White from lexaloffle games.
Pico-8 is wonderfully quirky, but it also has some very interesting technical limits, artificially but deliberately chosen by its creator.